Browse three arrow weapons, 13 firearms, Wooden Spear and three throwables. Search by weapon name or alias, or narrow the directory by ammunition and workbench level. Open More details for crafting materials, acquisition routes and configuration conditions.
Service Pistol and Semi-Auto Pistol are different weapons. Both use Pistol Bullet, but the Service Pistol's 12-round description does not establish the Semi-Auto Pistol's capacity. Shop prices carry their server condition, and a workbench requirement applies to crafting the weapon.
Get Your First Usable Weapon
A Hunting Bow gives you a way into monument fights before you have a workbench. A gun becomes a useful upgrade when you also have ammunition for it.
Make a Hunting Bow and prepare Wooden Arrows. Equip the bow, hold to draw, aim and release your shot. Recover arrows when an E PICK UP prompt appears.
Fight Guards and search nearby loot. Rail Depot and Trainyard offer bow-to-gun progression opportunities. Search defeated Guards and weapon-bearing crates, then take both the weapon and compatible ammunition.
Equip and load the gun before continuing. Revolver and the pistol-ammo SMGs use Pistol Bullet; Pipe Shotgun uses Handmade Shell; the listed rifles and M249 use 5.56 Rifle Ammo. Keep spare ammunition for reloads.
Store spare weapons before another dangerous trip. Carry the equipment you need and can afford to replace.
These are possible loot finds, not guaranteed contents:
Military Crates: Dome offers opportunities for Compound Bow, Service Pistol, Tactical SMG and Semi-Auto Pistol. Trainyard can supply Custom SMG, while a higher crate on Oil Rig can supply SCAR.
Elite Crates: A 10x crate can supply Semi-Automatic Rifle or a silenced Custom SMG.
Oil Rig Locked Crates: Look for Semi-Automatic Rifle and Assault Rifle.
Witch's Crate: Possible weapons include Semi-Auto Pistol and Bolt Action Rifle.
Caravan Strongbox: Pipe Shotgun is a possible find.
Defeated Guards and players: Oil Rig Guards can carry Custom SMG or Revolver. Player bags can contain those weapons as well as Tactical SMG and Assault Rifle, depending on what the player carried.
Buy a weapon at Outpost
Visit the Shopkeeper's Scrap Shop and open Weapons. Select an item, set the quantity and press BUY with enough Scrap available. Budget for ammunition separately: on a 5x server, Revolver costs 175 Scrap and Semi-Auto Pistol costs 250 Scrap. See the Scrap Shop prices and purchasing guide for the full weapon selection and ammo packs.
Craft a Hunting Bow or Revolver
These recipes and crafting times apply to the 10x server:
Weapon
Materials for one weapon
Workbench
Crafting time
Ammunition
Hunting Bow
200 Wood + 50 Cloth
None
1 second
Wooden Arrow
Revolver
500 Metal Fragments + 2 Metal Springs + 2 Metal Pipes
Level 1
3 seconds
Pistol Bullet
Press Q to open Crafting.
Search for the weapon or select it under Weapons.
Supply the listed materials. For Revolver, have Workbench Level 1 available; the recipe displays Requires Workbench Level 1 to start when that requirement is unmet.
Set the quantity and click CRAFT.
Prepare the ammunition separately, then equip the finished weapon.
Favorite Hunting Bow to make it available through Quickcraft when you have its materials. Crossbow and Grenade also require WB1; Custom SMG, Tactical SMG and Drum SMG require WB2; SCAR requires WB3. Use the ammo recipes and resupply guide to prepare ammunition alongside your weapon.
Read Weapon Stats and Configurations
Read damage, magazine capacity and loaded ammunition separately. Damage describes the selected weapon under its stated conditions. Capacity describes how many rounds it holds; the loaded count tells you how many shots are currently available.
For example, a scoped, silenced Assault Rifle on a 10x server has a description listing 39 damage and a 30-round magazine, while that individual weapon displays Loaded 34/40. The loaded display means 34 rounds are available out of that configuration's 40-round capacity. Keep the 30-round description and 40-round configuration distinct; neither number identifies what caused the difference.
Other load readings also belong to their configurations:
Drum SMG: 50 rounds loaded in an ACOG-equipped 10x rooftop loadout.
SCAR: 20 rounds loaded in a scoped 5x rooftop loadout.
Semi-Automatic Rifle: a full load of 16 rounds in a scoped 10x combat configuration.
These figures help you plan reloads for those setups; they are not interchangeable with a universal base-capacity stat.
The Hunting Bow's 10x recipe lists 38 damage at full draw, while Wooden Arrow descriptions list 40 damage. Do not add the two descriptions to claim 78 damage per hit. Likewise, a kill distance describes an encounter, not a fixed weapon range limit.
Choose and Prepare a Loadout
Choose around your crafting access, ammunition supply and expected fight:
Starting without a workbench: Hunting Bow is a practical monument starter because you can craft it before developing a workbench. Carry enough Wooden Arrows to finish a fight or retreat.
Moving into handgun or SMG combat: Revolver, Service Pistol, Semi-Auto Pistol, Custom SMG, Tactical SMG and Drum SMG share Pistol Bullet ammunition. This makes an existing pistol-ammo supply useful when switching between them. Custom SMG's 24-round magazine and Tactical SMG's 30-round magazine offer more shots between reloads than Revolver's eight-round capacity.
Aiming deliberately at distant targets: A Semi-Automatic Rifle with a 4X sight is a useful option. Take a position where you can observe and aim from cover, and bring 5.56 Rifle Ammo. Use the attachment guide for sight choices and supported configurations.
Before leaving storage, equip your chosen gun and take its matching ammunition, healing supplies and any compatible attachments you intend to use. The Modded weapon tier list compares combat choices in more detail; the combat guide covers positioning, reloads and healing.
Weapons from paid Modded kits
Starter Kit includes Semi-Auto Pistol and Hunting Bow; Survivor Kit includes Revolver and Pipe Shotgun; Soldier Kit includes Semi-Automatic Rifle and Custom SMG. Warlord Kit includes Assault Rifle and M249, but is unavailable during the first two hours after a wipe. See kit contents and claim rules before choosing a kit.
Compare Fust Survival kits by price, weapons and raiding supplies. Choose your loadout and learn Modded-server claim rules, cooldowns and wipe restrictions.