FUSTSURVIVAL WIKI
Weapons & Combat

Fust Survival Modded Weapon Tier List

Last updated:

Choose a weapon around the fights you expect and the ammunition you can carry. Assault Rifle is our strongest all-around pick, while specialized sights, larger magazines and affordable alternatives give other weapons clear roles.

Recommendations for armed Modded-server combat, prioritizing repeat engagements, practical handling and useful roles when matching ammunition is available. Scoped recommendations apply to the named loadouts.

S

The first choice for varied armed encounters once the weapon and its ammunition are available.

Assault Rifle

A versatile choice for close fights, base defense and distant aimed fire with red-dot or Reflex configurations. Smooth handling was a strength in the 5x combat setup; plan around the capacity of your equipped configuration.

Properties
Type
Assault rifle
Ammunition
5.56 Rifle Ammo
Damage
39 damage (10x server; inventory description of a scoped, silenced weapon)
Magazine capacity
30 rounds (10x server; item description)
Configured capacity
40 rounds (One scoped, silenced instance displayed 34/40 loaded; its description separately listed 30 rounds)
Loot acquisition
Oil Rig Locked Crates and player bags. (Individual loot examples)
Attachment configurations
Red Dot Sight, Reflex Sight, 4X and Silencer configurations occur across separate weapons. (Individual configurations)
Handling opinion
Smooth shooting with very little recoil. (Creator's assessment during the 5x Oil Rig run)
Example headshot distance
6 m (5x server; red-dot weapon beside a metal building)
Example headshot distance
85 m (5x server; Reflex-equipped base defense)
Example headshot distance
166 m (5x server; red-dot hillside fight)
Example kill distance
64 m (5x server; player below a slope near Satellite Dish)
Example headshot distance
226 m (5x server; approach to Satellite Dish)
Found in
1 × Locked Crate (Individual Oil Rig crates on the 5x server)
Included in
Warlord Kit (Modded servers; unavailable during the first two hours after a wipe)

A

Strong choices for repeated engagements or a clearly defined ranged or rooftop role.

Tactical SMG

Its 30-round magazine and fast, precise handling suit successive platform and stair fights. It uses Pistol Bullet and gives six more rounds before reloading than Custom SMG.

Properties
Type
9mm SMG
Ammunition
Pistol Bullet
Required workbench level
2 level (Crafting requirement)
Magazine capacity
30 rounds (5x server)
Description
Fast-firing and precise. (Item description)
Loot acquisition
Received during Dome Military Crate looting and from player bags, including two guns taken from a Large Backpack on a roof. (Individual loot examples)
Attachment configurations
Silencer, Reflex Sight and Laser Sight configurations occur in loot or combat. (Individual equipped weapons)
Example headshot distance
263 m (5x server; coastal player encounter with a sight-equipped weapon)
Example Guard headshot distance
65 m (Oil Rig platform advance)
Example Guard kill distance
54 m (Oil Rig platform advance)
Example Guard headshot distance
22 m (Oil Rig)
Example Guard headshot distance
17 m (5x server; platform stairs with Reflex-equipped weapon)
Example Guard headshot distance
28 m (5x server; platform stairs with Reflex-equipped weapon)

Custom SMG

A practical 24-round option for Guard pushes and player fights, with acquisition routes through Guards, crates and the shop. Pistol Bullet supports resupply alongside handgun ammunition.

Properties
Type
SMG
Ammunition
Pistol Bullet
Shop price
1000 Scrap (5x server; Scrap Shop)
Required workbench level
2 level (Crafting requirement)
Damage
22 damage (5x and 10x servers; instances had a Silencer)
Magazine capacity
24 rounds (5x and 10x servers)
Loot acquisition
Guard loot, Military Crates, an Elite Crate and player bags. (Individual loot examples)
Attachment configurations
Silencer, Reflex Sight and Red Dot Sight configurations occur in combat and loot. (Individual equipped weapons)
Example headshot distance
202 m (10x server; player beside a stone building)
Example kill distance
281 m (10x server; hillside player encounter)
Example kill distance
71 m (10x server; night player encounter)
Example Guard kill distance
43 m (5x server; Reflex-equipped weapon near a Locked Crate)
Example Guard kill distance
49 m (5x server; Oil Rig)
Example Guard headshot distance
27 m (5x server; Oil Rig)
Example Guard headshot distance
39 m (5x server; Oil Rig)
Example Guard kill distance
19 m (5x server; Oil Rig)
Sold by
Scrap Shop (5x server; 1000 Scrap)
Found in
1 × Military Crate (Individual Trainyard crate on the 10x server)
Found in
1 × Elite Crate (Individual 10x crate; silenced weapon)
Included in
Soldier Kit (Modded servers)

Semi-Automatic Rifle

Choose the 4x-equipped setup for deliberate distant aiming from terrain or cover. It supports accurate scoped engagements when you have time to observe and line up shots.

Properties
Type
Semi-automatic rifle
Ammunition
5.56 Rifle Ammo
Shop price
1500 Scrap (5x server; Scrap Shop)
Example full load
16 rounds (10x server; scoped combat configuration)
Attachment configurations
4X sight for distant aiming; a separate looted instance had a Silencer. (Individual configurations)
Loot acquisition
Elite Crate, Oil Rig Locked Crates and base-looting sequences. (Individual loot examples)
Example headshot distance
237 m (10x server; 4X-equipped night encounter)
Example headshot distance
228 m (10x server; 4X-equipped night encounter)
Example headshot distance
177 m (10x server; 4X-equipped weapon in open terrain)
Example headshot distance
44 m (10x server; approaching armed player)
Example headshot distance
290 m (10x server; scoped engagement near rocks and stone walls)
Example headshot distance
142 m (10x server; scoped engagement near buildings)
Sold by
Scrap Shop (5x server; 1500 Scrap)
Found in
1 × Elite Crate (Individual 10x crate)
Found in
2 × Locked Crate (One Oil Rig opening)
Found in
1 × Locked Crate (Separate 5x Oil Rig openings)
Included in
Soldier Kit (Modded servers)

SCAR

A useful rifle option after acquisition, with a working Reflex Sight combination and a scoped rooftop setup for aimed fire toward distant buildings. Crafting access requires WB3.

Properties
Type
Rifle
Ammunition
5.56 Rifle Ammo
Required workbench level
3 level (Crafting requirement)
Acquisition
A higher Military Crate on Oil Rig. (Individual loot example)
Attachment configuration
Reflex Sight can be dragged onto the gun; aiming then uses its green arrow reticle. (Reflex-equipped SCAR)
Example loaded ammunition
20 rounds (5x server; scoped rooftop loadout)
Example kill distance
148 m (5x server; firing toward a hilltop building)
Found in
1 × Military Crate (Individual Oil Rig crate)

M249

Useful for sustained aimed pressure on rooftop targets. Keep cover available, stop jumping before firing and use breaks in the exchange to reload.

Properties
Type
Machine gun
Ammunition
5.56 Rifle Ammo
Acquisition
Included in Warlord Kit on Modded servers. (Kit unavailable during the first two hours after a wipe)
Combat use
Sustained aimed fire at rooftop targets; reload during a gap in the exchange. (5x server; rooftop combat)
Attachment configuration
Red-dot sight. (Rooftop combat configuration)
Jumping restriction
CAN'T SHOOT WHILE JUMPING can appear while trying to fire. (5x server; M249 rooftop fight)
Example kill distance
114 m (5x server; red-dot rooftop exchange)
Included in
Warlord Kit (Modded servers; unavailable during the first two hours after a wipe)

Drum SMG

The ACOG-equipped loadout with 50 loaded rounds offers a substantial firing reserve for rooftop exchanges. This recommendation applies to that configuration rather than assuming every Drum SMG has the same capacity.

Properties
Type
SMG
Ammunition
Pistol Bullet
Required workbench level
2 level (Crafting requirement)
Example loaded ammunition
50 rounds (10x server; ACOG-equipped loadout before a rooftop fight)
Example reserve ammunition
160 rounds (Same ACOG-equipped loadout)
Example headshot distance
76 m (10x server; scoped weapon against a rooftop player)
Attachment configurations
ACOG-equipped combat weapon and a Silencer-equipped stored weapon. (Separate individual configurations)

B

Useful accessible or specialized options whose value depends more strongly on the encounter and available supplies.

Hunting Bow

An accessible route into Guard fights without a workbench. The 10x recipe uses 200 Wood and 50 Cloth; prepare Wooden Arrows and draw before each shot.

Properties
Type
Bow
Ammunition
Wooden Arrow
Shop price
25 Scrap (5x server; Scrap Shop)
Quantity per purchase
1 bow (5x server; Scrap Shop)
Wood required
200 Wood (10x server recipe)
Cloth required
50 Cloth (10x server recipe)
Recipe output
1 bow (10x server recipe)
Crafting time
1 seconds (10x server recipe)
Requires a workbench
No (10x server recipe)
Full-draw damage
38 damage (10x server)
Use
Hold to draw, aim and shoot.
Example headshot distance
54 m (10x server; Guard encounter at Rail Depot)
Loot acquisition
Received while looting near Military Tunnels and from a player bag in the 10x run. (Individual loot examples)
Sold by
1 × Scrap Shop (5x server; 25 Scrap)
Included in
Starter Kit (Modded servers)

Compound Bow

A useful Wooden Arrow option for engaging Guards across Oil Rig platforms from an elevated position. Plan the arrow supply and recover arrows when a pickup prompt is available.

Properties
Type
Bow
Ammunition
Wooden Arrow
Acquisition
Military Crate inside Dome. (Individual loot example)
Use
Draw and shoot arrows; recoverable arrows can display E PICK UP. (Oil Rig combat)
Example hit damage
46 damage (One hit against a distant target across the Oil Rig platforms)
Example Guard kill distance
28 m (Initial Oil Rig Guard encounter)
Example Guard kill distance
105 m (Across the Oil Rig platforms)
Example Guard kill distance
103 m (Across the Oil Rig platforms)
Found in
1 × Military Crate (Individual Dome crate)

Revolver

An eight-round handgun that supports early railway Guard fights and WB1 crafting. At the 5x shop it costs less than Semi-Auto Pistol, leaving more Scrap for ammunition.

Properties
Type
Handgun
Ammunition
Pistol Bullet
Shop price
175 Scrap (5x server; Scrap Shop)
Damage
27 damage (10x server)
Capacity
8 rounds (10x server)
Fire rate
273 RPM (10x server)
Required workbench level
1 level (Crafting requirement)
Metal Fragments required
500 Metal Fragments (10x server recipe)
Metal Springs required
2 Metal Springs (10x server recipe)
Metal Pipes required
2 Metal Pipes (10x server recipe)
Crafting time
3 seconds (10x server recipe)
Loot acquisition
Guard loot on Oil Rig and player bags; also received during Rail Depot looting. (Individual loot examples)
Example headshot distance
80 m (10x server; Guard at Rail Depot)
Example headshot distance
27 m (10x server; Trainyard Guard fight)
Example headshot distance
81 m (10x server; Trainyard Guard fight)
Example headshot distance
41 m (10x server; Trainyard Guard fight)
Sold by
Scrap Shop (5x server; 175 Scrap)
Included in
Survivor Kit (Modded servers)

Service Pistol

Its 12-round capacity and close-range damage role make it a useful acquired handgun. Keep Pistol Bullets available before moving into another encounter.

Properties
Type
Polymer service handgun
Ammunition
Pistol Bullet
Magazine capacity
12 rounds
Description
High damage at close range.
Acquisition
Military Crate inside Dome. (Individual loot example)
Attachment configuration
A Silencer-equipped instance was obtained. (Individual Dome loot weapon)
Found in
1 × Military Crate (Individual Dome crate)

C

A situational budget option that demands careful timing and cover between shots.

Pipe Shotgun

The 5x gun-and-shell purchase is inexpensive, but its single loaded round forces a reload after every shot. Use it where you can retreat into cover during that gap.

Properties
Type
Single-shot shotgun
Ammunition
Handmade Shell
Shop price
60 Scrap (5x server; Scrap Shop)
Chamber capacity
1 round (5x server)
Damage
11 × 8 damage (5x server)
Reload
R RELOAD appears after firing the loaded shell.
Loot acquisition
Caravan Strongbox and player bags. (Individual loot examples)
Sold by
Scrap Shop (5x server; 60 Scrap)
Found in
1 × Caravan Strongbox (Individual 5x Strongbox)
Included in
Survivor Kit (Modded servers)

Modded Combat Weapon Rankings

These are our recommendations for Modded combat with matching ammunition and basic equipment available. Higher tiers favor the ability to keep fighting across successive encounters and adapt to different positions; they are not a crafting progression order.

The scoped recommendations apply to specific loadouts: Semi-Automatic Rifle with a 4x scope and Drum SMG with an ACOG and 50 loaded rounds. A weapon's usefulness still depends on whether you can supply it and fight from a suitable position.

Versatile Guns for Repeated Fights

Assault Rifle: the S-tier all-around pick

Choose Assault Rifle when a trip may involve close encounters, base defense and distant aimed fire. Red Dot Sight and Reflex Sight configurations suit that variety, and smooth handling in the 5x setup strengthens its case as the first choice once you have the gun and 5.56 Rifle Ammo.

Plan reloads around your equipped configuration. The 10x item description lists a 30-round magazine, while a scoped, silenced instance has a 40-round capacity. That distinction matters when deciding how long to stay exposed before returning to cover.

Tactical SMG versus Custom SMG

Both use Pistol Bullet, making either practical when that is the ammunition you already stock. Tactical SMG's 30-round magazine gives six more shots before reloading than Custom SMG's 24-round magazine. Its fast-firing, precise handling makes it our preference when both are available for successive platform or stair fights.

Custom SMG remains an A-tier pick for pushing Guards and fighting players. It has acquisition routes through Guard loot, Military Crates, Elite Crates and the shop. On the 5x server, the shop gun costs 1,000 Scrap, with ammunition purchased separately. If you already have a loaded Custom SMG and reserves, it is a practical choice without waiting to replace it with Tactical SMG. Crafting either SMG requires Workbench Level 2.

SCAR and M249

SCAR earns A tier as a rifle you can use with Reflex Sight for aimed encounters or with a scoped rooftop setup to engage distant buildings. It uses 5.56 Rifle Ammo, and crafting requires Workbench Level 3. Reflex Sight favors faster aiming with a slight stability tradeoff, so choose it when acquiring a target quickly matters.

M249 also earns A tier, with its strongest recommendation here being sustained aimed pressure on rooftop targets. Choose it for that role when you can support its 5.56 Rifle Ammo supply and maintain a position beside cover.

Scoped and Rooftop Loadouts

Semi-Automatic Rifle with a 4x scope

Choose this A-tier setup for deliberate distant shots. Use terrain or cover to observe the target, settle your aim and fire. It is especially useful when you can choose the angle before the exchange begins. Carry 5.56 Rifle Ammo and favor a position that lets you withdraw between shots or reloads.

Drum SMG with an ACOG

The 10x ACOG loadout with 50 loaded Pistol Bullets offers a substantial firing reserve for a rooftop exchange. That makes it an A-tier option when you already have this configuration and want more shots available before reloading. The 50-round recommendation belongs to this loadout; do not assume it is the capacity of every Drum SMG configuration.

M249 from rooftop cover

Use the red-dot M249 setup to sustain aimed fire across to another roof. Keep a retreat into cover available and reload during a break in the exchange. In this 5x rooftop setup, attempting to fire while jumping can trigger CAN'T SHOOT WHILE JUMPING; stop jumping before firing again. Watch other approaches as well as the roof in your sights.

For sight selection and installation, use the weapon attachments guide. For the full sequence of peeking, reloading and healing, follow the combat guide.

M249 aimed beside rooftop cover with the can't shoot while jumping warning.

Budget and Bow Alternatives

B-tier bows: access and firing position

Hunting Bow is the accessible choice for starting Guard fights without a workbench. On the 10x server, crafting one costs 200 Wood and 50 Cloth. Prepare Wooden Arrows separately, then hold to draw, aim and release. At 5x shop prices, a bow plus a pack of 12 arrows costs 35 Scrap, making it a low-budget way to leave with both a weapon and ammunition.

Compound Bow is useful for engaging Guards across Oil Rig platforms from an elevated position. Choose it when you have an angle across the gap and a supply of Wooden Arrows. Both bows consume arrows as you shoot; recover arrows when an E PICK UP prompt is available.

B-tier handguns: more chances before reloading

Revolver provides eight shots before reloading and a practical route into railway Guard encounters. It supports Workbench Level 1 crafting. At the 5x shop, it costs 175 Scrap, compared with 250 for Semi-Auto Pistol, leaving 75 more Scrap for supplies. A Revolver plus one 20-round Pistol Bullet pack totals 205 Scrap.

Service Pistol offers a 12-round magazine and a close-range damage role. If you already have one, it is a useful handgun for nearby encounters, with four more shots before reloading than Revolver. Both use Pistol Bullet.

C-tier Pipe Shotgun: cheap, but dependent on cover

The 5x purchase costs 80 Scrap for the gun and one pack of 16 Handmade Shells: 60 for Pipe Shotgun and 20 for the shells. That low entry cost is its main appeal here.

Its chamber holds one shell, so every shot is followed by a reload. Choose it when you can retreat into cover during that gap. Revolver and Service Pistol offer more opportunities to follow up before reloading, which is why they rank higher for repeated encounters.

See 5x Scrap Shop prices and purchases for the full purchasing options.

Compound Bow aimed toward the opposite Oil Rig platform from an elevated position.

Match the Pick to Your Supplies

Choose a loadout you can equip, load and replace with your current resources. A higher-tier gun is worth pursuing when you can also support its ammunition and intended role.

  • Already own a usable handgun but lack bullets? Refill it first. At 5x shop prices, 20 Pistol Bullets cost 30 Scrap. This can restore your ability to fight without buying another gun.
  • Expect repeated nearby encounters? Favor a supplied Tactical SMG or Custom SMG, with enough reserve ammunition to continue after the first magazine.
  • Expect distant targets? Bring the appropriate sight and choose terrain that gives you time to observe and aim.
  • Taking a bow? Prepare arrows before leaving and account for their consumption during repeated shots.

Check both loaded and reserve ammunition before pushing. An empty magazine with reserve rounds needs R to reload; 0/0 with NO AMMO means you need matching ammunition. Use the ammo chart and resupply guide to match your supplies to the weapon.

For complete attributes and acquisition routes, use the weapons directory. Weapons outside these tiers are unranked, not automatically weaker.