FUSTSURVIVAL WIKI

Fust Survival Updates

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Updates and events for Fust Survival, listed by date with the latest first.

Update1.20.5

v1.20.5: Pump Shotgun & Floor Frames

Added a Pump Shotgun, floor frames and hatch parts, a Reflex Sight and new clothing skins.

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New content

  • The six-shell Pump Shotgun is crafted at Workbench Level 2 for 400 fragments, four pipes, two springs and 150 wood, or found in military and elite crates and airdrops.
  • Added Floor Frames, Triangle Floor Frames, a lockable Ladder Hatch, Floor Grills and Triangle Floor Grills.
  • The Reflex Sight provides Red Dot zoom with a green chevron and faster aiming; it can be crafted at Workbench 1 or found in military crates and airdrops.
  • Added eight burlap and hide skins; gun skins now work on the Hunting Bow, Compound Bow and Crossbow.

Balance & rules

  • Key Locks no longer issue a key on placement; Custom SMG retains more damage at range. Bunker Keycards can drop from military and elite crates and appear twice as often in airdrops.

Fixes

  • Armor skins display on the inventory avatar, and sight reticles remain visible with silencers or lasers.
Update1.20.3

v1.20.3: New Skins, Balance & Fixes

Added weapon and base skins and slowed wipe progression through loot, event and shop adjustments.

View details (5)

New content

  • Added 12 gun skins including Divine World Tree, new skin effects, and Fortress, Jurassic, Arcade, Barnyard and Haunted base skins.

Balance & rules

  • Military and elite crates provide half the gunpowder, sulfur and scrap and refill more slowly. High-tier weapons and explosives are withheld from loot for the first two hours after a wipe, then drop at half rate until four hours.
  • Airdrops occur every 45 minutes; Double Rates, Massive Airdrop and Meteor Storm server events occur every 1.5–2 hours. Several Outpost prices increased and its Level 2 Workbench was removed.

Features & improvements

  • Metal springs recycle faster and always yield HQM; minicopters are quieter and the server list prioritizes busy servers.

Fixes

  • Caves persist in the same locations after restarts, team distance indicators were removed, and several gun skins cover their full models.
Update1.20.2

v1.20.2: Caves, Crossbows & Build Server

Added caves, bows, ammunition and attachments, plus a free-building server and console modded server.

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New content

  • Three hidden caves per server contain ore, barrels, a crate and room for bases. Added the Crossbow, Compound Bow, 12 Gauge Buckshot and Slug, Extended Magazine, Muzzle Boost and Flashlight.
  • Added free Brick, Adobe, Concrete and Cobblestone stone-wall styles, plus armor and Rock skins.
  • Added a Build Server with free building, flight and base raid testing, and a CONSOLE 5X | MODDED server for Xbox and PlayStation.

Balance & rules

  • Patrol Helicopters drop three to four improved crates; airdrop loot and Bunker Keycard rates increased, and the Semi-Auto Pistol fires faster.

Features & improvements

  • Updated crafting stats, death-screen bags, workbench crafting, sleeping bags, ladders and EU server eligibility.

Fixes

  • Fixed vehicle shooting spread, cursor unlocking in flight, pilotless minicopter behavior and turrets or shotgun traps firing through walls.
Update1.19

v1.19: Grenades & Wardrobes

Added a hidden bunker, night vision, grenades and loadout storage, plus recoil, loot and anti-cheat changes.

View details (6)

New content

  • Each server hides a Secret Bunker with nine elite and three military crates. A consumable Bunker Keycard from airdrops opens its door for 10 minutes and triggers a siren.
  • Added airdrop-only Night Vision Goggles, Wall Mounts for full kits, Grenades, a 3x ACOG Sight, Wardrobes and Lockers.

Features & improvements

  • Added quick-stack and sort keys, keyboard bindings for mouse actions and toggle aiming.

Balance & rules

  • Guns use learnable recoil patterns. Military crate gun drops fell from 70% to 36%; barrels and crates provide fewer guns and explosives but more components and scrap.
  • Teams can have five players; Tool Cupboard and Outpost coverage increased, and generators consume fuel half as fast.

Fixes

  • Fixed thrown explosives, jump-up floors, item placement, controller skin navigation, potion anti-cheat flags and late-loading monument loot. Improved aimbot and wallhack detection.
Update1.16

v1.16: SCAR & Player Stats

Added the SCAR, lobby statistics, base skin previews and an Armored Double Door, along with loot, building and combat adjustments.

Log in before November 1 to receive 100 free shards.

View details (6)

New content

  • The SCAR is craftable at Workbench Level 2 and found in military, elite and locked crates and airdrops. The Armored Double Door has 2,000 HP and requires Workbench Level 2.
  • Added a lobby STATS tab, last-played server shortcut, 3D base skin previews, vehicle fuel removal and new settings.

Events

  • Players who log in before November 1 receive 100 free shards.

Balance & rules

  • Updated gun damage, slowed hunger and thirst drain, increased Tool Cupboard resource stacks to 5,000, and increased ammunition during Pumpkin and Dino Hunts.

Features & improvements

  • Adjusted hotbar looting, ore distribution, building placement, audio and camera shake.

Fixes

  • Fixed supply signals, stuck minicopters, the skins menu, half-wall barriers, death camera and placement warnings; strengthened anti-cheat.
Update1.15

v1.15: New Map, Skins & Tool Cupboard

Added a detailed map, reworked Tool Cupboard storage, weapon and base skins, and new shard rewards.

View details (7)

New content

  • The new map adds detailed coastlines, contours, trees, roads and buildings; remaining monuments were planned for the next update.
  • Tool Cupboards gained 24 storage slots, inventory controls, upkeep information and an authorization list; a HUD hammer shows building privilege.
  • Added 30 weapon skins and 10 base skins. Players can earn up to 150 shards daily through play and unlock a base skin for 800 shards.

Events

  • Rejoin within 10 minutes of a server restart for five free Weapon Crates.

Features & improvements

  • Guns can be unloaded to recover ammunition; kill-feed cards remain visible longer.

Balance & rules

  • Double Barrel and Pipe Shotgun damage, spread and damage retention were improved.

Fixes

  • Fixed shooting through adjacent walls, building placement, ceiling visibility, the oil rig helipad net and free rocks on rejoining.
Update1.14

v1.14: Durability & Fair Play

Added tool durability and repairs, seven base skins, defensive and combat changes, and stronger anti-cheat.

View details (5)

New content

  • Axes, pickaxes, rocks and melee weapons wear out. A Repair Bench costs 125 metal fragments; each repair reduces maximum condition.
  • Added Mushroom Grove, Tiki Island, Pharaoh's Tomb, Celestial Night, Street Graffiti, Alien Hive and Wild West Saloon base skins.

Balance & rules

  • High Walls and Gates no longer decay within 80 studs of a Tool Cupboard; the Auto Turret limit rose from four to six per cupboard.
  • Scientists and soldiers no longer jump walls to shoot, pause before firing at peeking players, and duck into cover less often. Guns received class-specific maximum ranges from 120 to 1,000.

Fixes

  • Turret and trap kill distances are measured from the device. Anti-cheat now detects flying, speed and jump hacks and impossible long-range hits.
Event

October 16 Wipe

A server wipe was announced for a fresh start on the bigger map.

Starts
View details (1)

Events

  • The wipe is scheduled for Friday, October 16 at 1:50 PM ET.
Update1.9.1

v1.9.1: Mythic and Divine Skins

The development log identifies Mythic and Divine skin tiers as v1.9.1, with server-wide announcements when they are unboxed.

View details (1)

New content

  • Added Mythic and Divine skin tiers and server-wide unboxing announcements.
Update1.10.1

v1.10.1: New Skins

Added 12 skins, including the Mythic Absolute Zero, and sharpened textures across all skins.

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New content

  • Added 12 skins, bringing the total to 100, including Mythic Absolute Zero.

Features & improvements

  • All skin textures were sharpened.
Update1.10

v1.10: Power Update

Added armed Auto Turrets and a shared, wireless electricity system.

View details (2)

New content

  • Auto Turrets use a player's gun and ammunition to attack players outside their team or Tool Cupboard authorization.
  • Solar Panels, Small Generators and Batteries share power within a Tool Cupboard's area without wires.
Update1.11

v1.11: Scrap Wheel & Fixes

Added an Outpost Scrap Wheel and adjusted ladders, defenses, visibility and audio.

View details (4)

New content

  • The Scrap Wheel offers x2, x4, x6, x10 and x20 bets, spins every 35 seconds and accepts up to 1,000 scrap per round.

Balance & rules

  • Auto Turrets rotate fully, and barbed wire and spikes deal more damage.

Features & improvements

  • Ladders can be rotated with R and placed over windows and in doorways; explosions, footsteps and ATVs are louder, with less daytime fog.

Fixes

  • Fixed invisible edges blocking shots through windows and peek holes.
Update1.12

v1.12: The Frontier Update

The Frontier Update expands the island and ocean with new locations, cold-weather survival and deep-sea hazards.

View details (4)

New content

  • Added Ashfield Coast and the Power Plant, Hollow Point, the returning Old Oil Rig, Gull Rock and its lighthouse, and the Frostline Shelf with the Arctic Research Base.
  • Cold can slow players, cause frostbite and kill; campfires, furnaces and enclosed shelters provide warmth. Snow, blizzards and freezing water were added.
  • The expanded deep sea includes trenches, sunken wrecks and Ghost Ships; swimming too far causes fatigue and drowning.
  • Halloween scenery adds fallen leaves, fog, ghosts and camps; the map shows the new land.
Update1.9

v1.9 Compound Update + Mythic & Divine Skins

The Compound Update adds high walls and gates, stackable ladders, a Skin Bench and new skin tiers, plus building and vehicle fixes.

View details (5)

New content

  • High Wooden Walls cost 500 wood at Workbench 1; High Stone Walls cost 750 stone at Workbench 2. High gates can be locked, and pieces decay outside Tool Cupboard coverage.
  • Stack ladders to climb bases and high walls. The Skin Bench costs 200 wood and 100 metal fragments at Workbench 1 and applies selected skins to carried guns.
  • Added 20 skins, including Mythic and Divine tiers. Mythic drops at 0.4% per crate or costs 4,000 shards; Divine drops at 0.1% or costs 10,000 shards.

Features & improvements

  • First-person skin effects are visible on the player's gun but hidden while aiming; the Medical Syringe and several item icons received model updates.

Fixes

  • Fixed invisible barriers above low walls, Tool Cupboard takeover, vehicle placement and access exploits, stuck minicopters, and airborne loot or players.
Update1.8

v1.8 — The Halloween Update

The Halloween update adds a seasonal island, candy rewards, a craftable Frankenstein companion and Halloween events, alongside building and combat changes.

Workbench Level 3 was announced for after the October 17 wipe; stackable ladders and Mythic and Divine skin tiers were also teased.

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New content

  • A Halloween-themed island adds zombie, vampire and ghost NPCs. Spend candy on 12 decorations at the Werewolf's Halloween Shop.
  • Collect Frankenstein's parts and craft his machine to summon him for 15 minutes; press B to charge.
  • Added Wooden Barricades for 150 wood, Medical Syringes, Large Medkits, a Mixing Table and double doors for wall frames. The Mixing Table doubles crafting speed for gunpowder, explosives, ammo and fuel.

Events

  • Witch airdrops contain candy, pumpkins and potions; Pumpkin Hunt rewards participants with candy. Clown Invasion and Candy Rain events are also available.

Balance & rules

  • Food heals over time; guns and armor were rebalanced, and falls can now deal lethal damage.

Features & improvements

  • Added US #4 vanilla and 5X | MODDED servers, improved server and FPS performance, and upgraded anti-cheat.

Fixes

  • Skin effects no longer obstruct first-person sights.
Update

v1.6 and v1.7: Weapon Skins

Added weapon skins and crates, playtime and login rewards, and shard crafting; a later dev log attributes weapon skins to versions 1.6 and 1.7.

View details (4)

New content

  • Added weapon skins from Common to Legendary, including animated Epic and Legendary effects; the first announcement lists 38 skins and the later recap lists 68.
  • Added random Weapon Crates, odds display and shards from duplicates for crafting a chosen skin.

Features & improvements

  • Players can earn one free crate per two hours of play, up to two daily, plus crates on login streak days three and seven.

Shop changes

  • Added crate packs and five base skins: Viking Longhouse, Gingerbread House, Lost Temple, Orbital Station and Sunken Atlantis.
Update1.5

v1.5: Minicopters & Community Update

Introduced minicopters, expanded monuments, community-requested features and large server events.

Announced as coming on October 12, with a server restart.

View details (6)

New content

  • Added a two-seat, fuel-powered Minicopter with 750 HP, initially priced at 750 scrap at the Outpost Aviation vendor; the later recap says the price became 1,250 in v1.8.
  • Rebuilt the Outpost, expanded Oil Rig and the Dome, and added bow-wielding scavengers at the Gas Station and Supermarket.
  • Added sleeper pocket inspection, hit markers, physical keys and shelves holding six storage boxes.

Events

  • Added Meteor Strike, Massive Airdrop and Double Gather & Loot events for servers with at least 20 players.

Shop changes

  • Added Sakura Temple, Pirate Cove, Toxic Wasteland, Steampunk Foundry and Crystal Cavern base skins.

Fixes

  • Fixed Satchel Charges and mouse and aim sensitivity settings.
Update1.4

v1.4: Rockets & Heavy Tools

Added rockets, heavy tools and building pieces, alongside combat and raid changes.

Live on every server; servers were restarting.

View details (4)

New content

  • Added the Rocket Launcher, rockets, Large Furnace, Garage Door, Barricade Wall, Wall Frame, Low Wall and Window Bars.
  • Added fuel-powered Chainsaw and Jackhammer at the vendor.

Balance & rules

  • The included v1.3.6 changes increased gun recoil, lowered scoped sensitivity and reduced jumping frequency.

Fixes

  • Fixed airlock bypasses and prevented players glitched into bases from breaking storage; removed guards from the Supermarket and Gas Station.
Update

October 11 Dev Log: Loot Rebalance and Anti-Cheat

Versions 1.3.4 and 1.3.5 rebalanced high-end loot and upgraded anti-cheat, with ATV and building fixes.

The listed changes went live on October 11.

View details (3)

Balance & rules

  • v1.3.4 reduced guard gun drops, high-end weapon availability, Military Tunnels loot and some crate ammunition and gunpowder.

Other changes

  • v1.3.5 accelerated cheat detection and added automatic temporary bans for repeat offenders; false kicks involving jumping, ATVs and lag were addressed.

Fixes

  • Fixed ATV handling and rider issues, sleeper protection, building and ladder placement near monuments, and melee hits behind the attacker.
Update1.3.1

v1.3.1: The Snipers & Dome Update

Added the Dome monument, sniper rifles and gun sights, plus map and Dino Hunt changes.

View details (4)

New content

  • Added the Dome, Bolt Action Rifle and LR Sniper Rifle with 8x scopes, Red Dot Sight and 4x Scope.

Features & improvements

  • Replaced the in-game map with a detailed island map; Dino Hunt participants receive a temporary SMG and keep its ammunition.

Balance & rules

  • Reduced 3X server kit cooldowns to 1, 2, 4 and 6 hours for Starter, Survivor, Soldier and Warlord.

Fixes

  • Fixed ladder placement, Military Tunnels map gaps and distant reload sounds.
Update

Oil Rig and Outpost Update

Added the Oil Rig, Outpost, rowboats, new equipment and base skins, alongside combat and interface changes.

View details (6)

New content

  • Added the Oil Rig with a 10-minute locked crate and 30-minute restocks, rowboats, the Outpost safe zone and a scrap shop.
  • Added the Semi-Auto Pistol, Shotgun Trap, five base skins and a Base Skins Bundle.

Features & improvements

  • Expanded the island and ocean, raised base limits to 1,000 building pieces and 100 deployables per player, and added keybind and mobile layout customization.
  • Made Dino Hunt joinable on mobile and controller, redesigned the main menu and added storage sorting and backpack overflow.

Balance & rules

  • SMG and Assault Rifle kills require one more body shot; shotgun and arrow damage was reduced.

Fixes

  • Fixed collision, reload, guard knockback, map-edge and server wipe countdown issues.
Update

Anti-Exploit and Console Chat Update

Added anti-exploit protection, a sea boundary and console keyboard chat.

Live on all servers.

View details (2)

Other changes

  • Players using spammed or fake animations to lag servers are automatically removed and banned.

Features & improvements

  • Added a sea-edge barrier and on-screen keyboard chat for console players.
Event

Friday Update

The update introduces a new monument and features; details will be available in the in-game or server update log once it goes live.

Starts
Ends
View details (1)

New content

  • Adds a new monument and features.
Update

Eco Raiding Update

Added melee, bullet and arrow damage to bases, plus kick and ban notices.

Live; players need to rejoin.

View details (3)

New content

  • Melee attacks, bullets and arrows can damage bases; arrows can stick in walls and be recovered.

Features & improvements

  • Kick and ban messages now appear in chat and on screen with the reason.

Fixes

  • Fixed a random clunk sound inside bases.
Update

Mobile Layout and Upkeep Changes

Reworked the mobile interface and chat, fixed building issues and reduced upkeep costs.

View details (4)

Features & improvements

  • Locked phones to landscape and rearranged mobile HUD, action buttons and chat; added an OPEN / USE button.

Fixes

  • Fixed walls flickering through floors and improved Tool Cupboard coverage and base-wide upgrades.

Balance & rules

  • Reduced upkeep costs by roughly half, with cheaper twig and wood upkeep; Tool Cupboard slots now hold 5,000 instead of 1,000.
  • Restricted building within 24 studs of another base and limited bases to one Tool Cupboard.
Update

Raiding, Building and New Server Events

Expanded raiding and building, added interface and inventory tools, and introduced six server event types.

View details (4)

New content

  • Deployables can be raided and repaired; destroyed boxes drop loot, and bases self-repair with upkeep except for five minutes after raid damage.

Features & improvements

  • Raised the deployable limit from 40 to 60, added placement snapping and free placement, and introduced upkeep and damage indicators.
  • Added settings, inventory sorting, quick stacking, recipe search, mobile looting controls, team pings and auto-run.

Events

  • Added Supply Rain, Scrap Rush with double gathering and recycling, Bounty Hunt, King of the Hill, Meteor Storm and Blood Moon.
Update

Crouching, Tutorial and Gameplay Changes

Added crouching, base lighting and a new player tutorial, with gameplay, interface and anti-cheat changes.

View details (4)

New content

  • Added crouching, base lights, starter goals, kill feed and messages, a death-screen report button and a main menu button.

Balance & rules

  • Slowed food and water drain, reduced high-quality metal from mining nodes and moved recyclers inside monuments.

Fixes

  • Fixed interaction through walls, Dino Hunt map falls, pickup camera freezes, tool orientation and several chat issues.

Other changes

  • Strengthened cheat detection and automatic bans for repeat offenders; player collisions were disabled.
Update

Building Overhaul and Tool Cupboard Upgrades

Overhauled building and upgrades, added Key Locks, and adjusted Dino Hunt and airdrops.

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New content

  • Added half walls, triangle foundations and floors, U-shaped stairs, direct wood or stone placement, and a 75-wood Key Lock.

Features & improvements

  • Added one-click base upgrades and automatic upgrades; upgrades are blocked during raids.
  • Improved aiming, chat history and interior brightness.

Events

  • Dino Hunt runs every five hours with 30-minute chat countdowns, and airdrops occur every 25 minutes with at least three players online.

Balance & rules

  • Dino Hunt spawn protection also prevents protected players from fighting for 30 seconds.

Fixes

  • Fixed a bow spawn error and several exploits.
Update

Bigger Island, Airfield and Gun Accuracy

Introduced an island twice the size, the Airfield monument and gun accuracy improvements.

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New content

  • Expanded the island to twice its land area, added more resources, a road loop and 24 coastal spawns, and relocated the Gas Station.
  • Added the Airfield with hangars, a control tower, a crashed cargo plane, loot crates and seven armed guards.

Features & improvements

  • Improved shot alignment, tracers, aiming accuracy, bullet speed and hit detection.
Update

Survival and Base Building

Introduced survival needs, respawning and storage, alongside a base-building and upkeep system.

View details (3)

New content

  • Added hunger and thirst, a day/night cycle, lootable death backpacks, sleeping bags and wooden storage boxes.
  • Added grid-snapped building pieces, hammer upgrades from twig to wood, stone and metal, doors, four-digit code locks, Tool Cupboards and resource upkeep.

Fixes

  • Fixed grass clipping through foundations and the first digit being lost when entering a code lock.

Where to follow updates

Read announcements on the game's official Roblox page and follow the developer's social links listed there.