FUSTSURVIVAL WIKI
Weapons & Combat

Fust Survival Ammo Types, Crafting and Resupply

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Match your weapon to the right ammunition, then build a supply through crafting, shopping, looting, or base storage. Check both your loaded rounds and reserves before heading into a fight.

Wooden Arrow crafting menu with ingredients, batch controls, and arrows in the queue.

8 objects

Look up ammunition compatibility, acquisition and basic recipe quantities.

Wooden Arrow

Wooden Arrows

Type
Arrow
Compatible weapon
Hunting Bow; Compound Bow; Crossbow
Sources
—
Recipe output
2 arrows (Per recipe batch)
Pack price
10 Scrap (Outpost Scrap Shop, Weapons)
Shells per pack
12 arrows (Outpost Scrap Shop, Weapons)
More details
Wood required
25 Wood (Per batch of 2 arrows)
Stones required
10 Stones (Per batch of 2 arrows)
Recipe time
1 seconds (Crafting menu value)
Workbench required
No (Crafted while the menu showed No Workbench)
Full-draw damage
40 damage (Wooden Arrow crafting description)
Arrow recovery
Nearby fired arrows can show E PICK UP. (Recoverable arrow near a defeated Oil Rig Guard)
Loot example
11 arrows (One Wooden Crate on Oil Rig)
Included per kit claim
40 × Starter Kit (Owned Starter Kit on Modded servers; kit claim conditions apply)

Pistol Bullet

Pistol Bullets

Type
Pistol and SMG ammunition
Compatible weapon
Revolver; Semi-Auto Pistol; Service Pistol; Custom SMG; Tactical SMG; Drum SMG
Sources
Guards; Soldiers; Military Crates; Locked Crates; player loot; stored reserves
Recipe output
—
Pack price
30 Scrap (Outpost Scrap Shop, Weapons)
Shells per pack
20 rounds (Outpost Scrap Shop, Weapons)
More details
Loot example
100 rounds (One Soldier in Military Tunnels)
Loot example
8 rounds (First Guard in an Oil Rig loot sequence)
Loot example
7 rounds (Second Guard in the same Oil Rig loot sequence)
Loot example
10 rounds (An Oil Rig Guard; taken after inventory space was freed)
Loot example
125 rounds (First Military Crate in a two-tank rooftop loot sequence)
Loot example
115 rounds (Second Military Crate in the same two-tank rooftop loot sequence)
Loot example
185 rounds (A Military Crate in the Trainyard run)
Loot example
415 rounds (One Locked Crate in the Oil Rig CONTROL room)
Event ammunition example
480 rounds (One Dino Hunt entry; half of unused issued rounds are reclaimed on leaving)
Victory reward example
79 rounds (Dino Hunt result with 13 hunters; ninth place and 8% damage)
Included per kit claim
80 × Starter Kit (Owned kit on Modded servers; kit claim conditions apply)
Included per kit claim
128 × Survivor Kit (Owned kit on Modded servers; kit claim conditions apply)
Included per kit claim
200 × Soldier Kit (Owned kit on Modded servers; kit claim conditions apply)

5.56 Rifle Ammo

Standard 5.56 Rifle Ammo

Type
Standard rifle ammunition
Compatible weapon
Assault Rifle; Bolt Action Rifle; LR Sniper Rifle; M249; SCAR; Semi-Automatic Rifle (Standard 5.56 Rifle Ammo item description)
Sources
Military Crates; Elite Crates; Locked Crates; player loot; stored reserves
Recipe output
—
Pack price
—
Shells per pack
—
More details
Listed damage
40 damage (Ammunition item description)
Loot example
3 rounds (One Military Crate on the Dome route)
Loot example
43 rounds (One Elite Crate on Oil Rig)
Loot example
160 rounds (One Locked Crate in the Oil Rig CONTROL room)
Loot example
640 rounds (Another Oil Rig Locked Crate opening)
Loot example
304 rounds (One looted player backpack)
Loot example
320 rounds (One rooftop backpack loot sequence)
Loot example
229 rounds (One pickup sequence beside a building)
Included per kit claim
256 × Soldier Kit (Owned kit on Modded servers; kit claim conditions apply)
Included per kit claim
500 × Warlord Kit (Owned kit on Modded servers; kit claim conditions apply)

HV 5.56 Rifle Ammo

HV 5.56

Type
High-velocity rifle ammunition
Compatible weapon
—
Sources
Military Crates; Elite Crates
Recipe output
—
Pack price
—
Shells per pack
—
More details
Bullet speed
1.5 times normal bullet speed (HV ammunition description)
Damage reduction
15 % (Compared with normal bullets)
Trajectory
Less lead and less bullet drop (Compared with normal bullets)
Loot example
10 rounds (Military Crate loot sequence on the Dome route)
Loot example
60 rounds (One Elite Crate)
Trajectory and damage comparison
5.56 Rifle Ammo (HV ammunition trades 15% lower damage for 1.5 times bullet speed, less lead, and less drop)

Explosive 5.56 Rifle Ammo

Explosive 5.56

Type
Explosive rifle ammunition
Compatible weapon
—
Sources
—
Recipe output
—
Pack price
—
Shells per pack
—
More details
Acquisition example
50 rounds (One acquisition sequence while looting a base)

Handmade Shell

Handmade Shells

Type
Shotgun ammunition
Compatible weapon
Pipe Shotgun
Sources
Military Crates; player loot
Recipe output
2 shells (Per recipe batch)
Pack price
20 Scrap (Outpost Scrap Shop, Weapons)
Shells per pack
16 shells (Outpost Scrap Shop, Weapons)
More details
Gun Powder required
5 Gun Powder (Per batch of 2 shells)
Stones required
5 Stones (Per batch of 2 shells)
Recipe time
3 seconds (Crafting menu value)
Damage
Depends on the gun
Loot example
13 shells (First Military Crate in the detailed Dome route)
Loot example
11 shells (One Oil Rig Military Crate)
Loot example
14 shells (A later Oil Rig Military Crate containing a SCAR)
Loot example
15 shells (Another Military Crate loot sequence)
Loot example
50 shells (Military Crates in the Trainyard run)
Loot example
55 shells (One Military Crate on Oil Rig in a separate run)
Loot example
6 shells (Military Crate at an unnamed tower)
Loot example
8 shells (One player backpack beside a Large Furnace)
Requires per recipe batch
5 × Gun Powder (Produces 2 Handmade Shells and also consumes 5 Stones)
Included per kit claim
64 × Survivor Kit (Owned kit on Modded servers; kit claim conditions apply)

12 Gauge Buckshot

12 Gauge Buckshots

Type
Shotgun ammunition
Compatible weapon
—
Sources
Witch's Crate (Halloween crate loot)
Recipe output
—
Pack price
—
Shells per pack
—
More details
Loot example
50 shells (One Witch's Crate opening)
Ground pickup example
4 shells (Stack on an Oil Rig platform with E PICK UP)

12 Gauge Slug

12 Gauge Slugs

Type
Shotgun ammunition
Compatible weapon
—
Sources
Military Crates; player loot
Recipe output
—
Pack price
—
Shells per pack
—
More details
Loot example
45 shells (One player backpack on a sea-facility walkway)
Loot example
3 shells (One Military Crate at an unnamed tower)

Ammo and Weapon Compatibility

Check the ammo requirement on your equipped weapon or its item description before buying or crafting. Pistol Bullets also supply SMGs, so a Tactical SMG needs Pistol Bullets rather than standard rifle ammunition.

Use the ammunition directory to match weapons and find supply sources. Treat standard 5.56, HV 5.56, and Explosive 5.56 as separate entries when checking compatibility. For weapon acquisition and individual gun attributes, use the weapon directory.

  • Wooden Arrow

    Type
    Arrow
    Compatible weapons
    Hunting Bow; Compound Bow; Crossbow
    Recipe output
    2 arrows (Per recipe batch)
    Wood required
    25 Wood (Per batch of 2 arrows)
    Stones required
    10 Stones (Per batch of 2 arrows)
    Recipe time
    1 seconds (Crafting menu value)
    Workbench required
    No (Crafted while the menu showed No Workbench)
    Full-draw damage
    40 damage (Wooden Arrow crafting description)
    Pack price
    10 Scrap (Outpost Scrap Shop, Weapons)
    Arrows per pack
    12 arrows (Outpost Scrap Shop, Weapons)
    Arrow recovery
    Nearby fired arrows can show E PICK UP. (Recoverable arrow near a defeated Oil Rig Guard)
  • Pistol Bullet

    Type
    Pistol and SMG ammunition
    Compatible weapons
    Revolver; Semi-Auto Pistol; Service Pistol; Custom SMG; Tactical SMG; Drum SMG
    Other sources
    Guards; Soldiers; Military Crates; Locked Crates; player loot; stored reserves
    Pack price
    30 Scrap (Outpost Scrap Shop, Weapons)
    Rounds per pack
    20 rounds (Outpost Scrap Shop, Weapons)
  • 5.56 Rifle Ammo

    Type
    Standard rifle ammunition
    Compatible weapons
    Assault Rifle; Bolt Action Rifle; LR Sniper Rifle; M249; SCAR; Semi-Automatic Rifle (Standard 5.56 Rifle Ammo item description)
    Listed damage
    40 damage (Ammunition item description)
    Sources
    Military Crates; Elite Crates; Locked Crates; player loot; stored reserves
  • HV 5.56 Rifle Ammo

    Type
    High-velocity rifle ammunition
    Bullet speed
    1.5 times normal bullet speed (HV ammunition description)
    Damage reduction
    15 % (Compared with normal bullets)
    Trajectory
    Less lead and less bullet drop (Compared with normal bullets)
    Sources
    Military Crates; Elite Crates
  • Explosive 5.56 Rifle Ammo

    Type
    Explosive rifle ammunition
    Acquisition example
    50 rounds (One acquisition sequence while looting a base)
  • Handmade Shell

    Type
    Shotgun ammunition
    Compatible weapon
    Pipe Shotgun
    Recipe output
    2 shells (Per recipe batch)
    Gun Powder required
    5 Gun Powder (Per batch of 2 shells)
    Stones required
    5 Stones (Per batch of 2 shells)
    Recipe time
    3 seconds (Crafting menu value)
    Damage
    Depends on the gun
    Other sources
    Military Crates; player loot
    Pack price
    20 Scrap (Outpost Scrap Shop, Weapons)
    Shells per pack
    16 shells (Outpost Scrap Shop, Weapons)
  • 12 Gauge Buckshot

    Type
    Shotgun ammunition
    Source
    Witch's Crate (Halloween crate loot)
    Ground pickup example
    4 shells (Stack on an Oil Rig platform with E PICK UP)
  • 12 Gauge Slug

    Type
    Shotgun ammunition
    Sources
    Military Crates; player loot

Craft Wooden Arrows and Handmade Shells

Wooden Arrows require no workbench. Each batch costs 25 Wood and 10 Stones and produces 2 arrows. Handmade Shells cost 5 Gun Powder and 5 Stones per batch of 2 shells. Their crafting menus list recipe times of 1 second and 3 seconds, respectively.

  1. Carry the materials for the batches you want to make.
  2. Press Q to open Crafting. Search for Wooden Arrow or Handmade Shell; Wooden Arrow is also under Weapons.
  3. Choose the number of batches with −, +, or MAX.
  4. Press CRAFT. Completed batches add ammunition to your inventory.

A favorited Wooden Arrow recipe is also available through its CRAFT button in Quickcraft. If the recipe says NOT ENOUGH RESOURCES, compare the NEED and HAVE columns to find the missing ingredient.

Plan materials in batches

Starting from zero Batches Materials Finished ammunition
Wooden Arrows 6 150 Wood + 60 Stones 12 arrows
Handmade Shells 8 40 Gun Powder + 40 Stones 16 shells

To top up an existing supply, subtract your current count from your target, divide the shortfall by two, and round up to a whole batch. An odd shortfall produces one extra arrow or shell. Multiply the batch count by the recipe's ingredient costs.

Wooden Arrow crafting menu with ingredients, batch controls, and arrows in the queue.
Handmade Shell recipe showing two-shell output and insufficient Gun Powder.

Get Gun Powder

Craft Gun Powder from Sulfur and Charcoal with access to Workbench Level 1. It supplies the Gun Powder portion of the Handmade Shell recipe, so keep Stones alongside it if you are stocking a Pipe Shotgun.

You can also collect Gun Powder from Military Crates, Locked Crates, defeated Guards, and player loot. Take it alongside finished ammunition to support later crafting at your base.

If you own the Survivor Kit on a Modded server, each eligible claim includes 100 Gun Powder. Its claim schedule still applies; see kit contents and claim rules.

For the materials behind this supply chain, see resources and processing and furnace smelting and Charcoal.

Standard and HV Rifle Ammo

HV 5.56 trades damage for a faster, flatter trajectory: bullets travel at 1.5 times normal speed, need less lead, and have less drop, but deal 15% less damage than normal bullets.

  • Favor HV for distant targets when judging lead is costing you hits. Faster travel reduces how far ahead of a moving target you need to aim, while reduced drop makes vertical compensation easier.
  • Favor standard ammunition when you can land shots reliably. You retain the damage that HV gives up, making standard rounds the stronger choice when the trajectory advantage is unnecessary.

The standard 5.56 item description lists 40 damage. Treat that as an ammunition description value; do not add it to a gun's damage field to calculate a hit. Wooden Arrow's listed 40 damage is labeled for a full draw, while Handmade Shell damage depends on the gun.

Buy, Loot and Pack Ammunition

Buy basic ammunition at Outpost

At the Outpost Scrap Shop, open Weapons, select your ammunition, adjust the purchase quantity, and press BUY. The following prices apply to the 5x server shop and buy a whole pack:

Ammunition Quantity per pack Pack price
Wooden Arrow 12 arrows 10 Scrap
Handmade Shell 16 shells 20 Scrap
Pistol Bullet 20 rounds 30 Scrap

Use crafting when you have the ingredients and want to preserve Scrap; buy a pack when an immediate refill is more useful. For weapon purchases and broader budgeting, see the 5x Scrap Shop guide.

Refill while looting

  • Guards and Soldiers: collect Pistol Bullets from defeated enemies.
  • Military, Elite, and unlocked Locked Crates: take matching finished ammunition. Military and Elite Crates can supply HV 5.56; Military Crates also supply Handmade Shells and 12 Gauge Slugs.
  • Wooden Crates and fired arrows: look for Wooden Arrows in crates and recover nearby fired arrows when E PICK UP appears.
  • Player loot: check ammunition alongside weapons. Explosive 5.56 can also turn up while looting bases.
  • Halloween Witch's Crates: these can supply 12 Gauge Buckshot.

Leave a reserve at your base

Open your ammunition box with E and move matching rounds into your inventory. Right-click or Shift-click transfers half a stack, letting you take a portion and leave the rest for another trip. If you take too much, transfer part of the carried stack back.

Owned gear kits provide ammunition on Modded servers under their eligibility and claim schedules: Starter and Survivor support bow, pistol, or shell supplies, while Soldier and Warlord include standard rifle ammunition. Choose around the weapon you actually use.

Dino Hunt provides an event gun and ammunition, but leaving takes back that gun and half of the unused issued ammunition. Account for that return rule before treating event supplies as ammunition for your next trip.

Pistol Bullets divided between the inventory and a Large Wood Box.

Reload Before Leaving Cover

  1. Put matching spare ammunition in your inventory.
  2. Equip the gun and press R to reload.
  3. Check the loaded and reserve counts before leaving cover.

The ammo display reads loaded rounds / reserve rounds. For example, a Semi-Auto Pistol at 0/26 can reload to 10/16: ten rounds move into the pistol, leaving sixteen spare. That ten-round load belongs to this pistol example, not every weapon.

Reloading uses the reserves you have. A Tactical SMG with 0/8 can load those eight rounds and finish at 8/0. At 0/0 with NO AMMO, you need to obtain matching ammunition first; recovering a gun alone does not refill it.

For handling reloads alongside healing and enemy pressure, follow the cover and combat guide.